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How well cooked do you like your gamification

Does gamification destroy or make web products? Let’s assume you are firing on all cylinders and have great gamification features planned which will be highly addictive- should you implement them? Or will it be your biggest regret?

Why not? After investigating and engaging in various sites that have added a game element I have observed a new aspect to the challenge of gamification.

The careful balancing act is if you get it right and hordes of users swoop to your site and engage in the addictive competitive features will they add value to your product? If they are attracted and engage for the wrong reasons are they just noise in your stats? Do these users just push up your figures or are they really valuable?

I am still debating this with myself, so what do you think? Here are my opposed thoughts.

All out game pimp-ification…
You have pimped your site out as a game so much the core value proposition of the site is lost. So what, you are getting users and regularly. Now the challenge is to engage those users with your core value offering which may mean morphing game features away from the point scoring and badge earning.
Bottom line you have an audience to monitise- see foursquare, get the audience then layer on the money.

Vs

Softly, softly, catchy monkey…
Implement game style features integrated to the core product that could easily be ignored by users who would prefer not to participate.
Your audience growth might be slower. Planning and development will be much slower as it takes much more thought and care, but your message and core values are not lost. Engaged players are adding real value. There is no confusion. Core product kpi are focused on, adding direct and powerful value to the service. But getting this right is no childplay – can it even be achieved for all products?

Over cook it and many users will be put off feeling distracted and unengaged, undercooked it is a waste of time.

So which is it – viral campaign lead that has a probable shelf life or integrated product features? Or ignore the gamification hype.

I am leaning towards a favoured approach of softly softly.

1.1million smartphones shipped every day

Only a few days ago I wrote about the decline of Blackberry and Nokia and today Canalys publish results that Android have 48% global smartphone market share. Year on year growth for the smart phone market saw a 73% increase, driving this was 107m smartphones shipped in the second quarter of 2011. To really appreciate this figure, it calculates to 1.1m smartphones shipped a day.

The break down shows that APAC remains the highest growth region with 39m unitis shipped in q2 2011, Europe is not far behind with 35m and Americas is trailing behind, with 32m smartphones shipping. The Android figures are tough to believe, the year on year growth is 379% which has been powered by Samsung, HTC, LG, Motorola, Sony and Huawei.

Considered that Android now powers so many manufactures it is no shock that it is enjoying such growth. The platform is still developing and in many cases app developers are starting to adopt Android as first choice. But the Android user experience is still behind that of iPhone, at a recent Tech Crunch event the Android Director for UX suggested this was due to the challenge of so many manufactures and wide variety of hardware. I can understand this perspective, the app designers have to consider many form factors where on iPhone the challenge is somewhat more limited.

Todays report validates that Nokia are loosing market share, it finds that Samsung have overtaken them. Nokia are droping market share slower in emerging markets but the decline is still  taking place. We have yet to see the Nokia and MS powerplay impact the market, this is expected Q4 so we wont see real, if any, impact until Q1 2012.

How should you use this data to shape your mobile strategy? First up it should wake you up that you need a mobile strategy! Next it should clearly put Android on your shopping list to support and master. In the past iPhone was the device of choice, now it is Android first. 

I feel this news strengthens the position of those who adopter a strategy that support mHTML to handle all smartphones. With a basic offering in place via mHTML, the next step is a feature rich Android app, and then iPhone app. The application provide discoverability through the various App Stores and increased user retention. The value of app store as a marketing channel must not be overlooked. 

I am a BraveNewTalent’er but why?

When I recently announced my exit from my previous company it was met with hundreds of tweets and mails asking me “What Next?”. I was also honoured that quite a few wonderful industry players recommended me on LinkedIn. Thank you to the many people who have offered me their best wishes and support!

The next chapter for me is working with a really great team at BraveNewTalent to empower companies and individuals through community and learning. This game changing company is taking the recruitment industry a leap forwards to realise true value from both social media and mobile

During the last decade  we saw recruitment advertising spend decline rapidly from newspapers to online job boards. Due to the transactional hire cost effectiveness of online advertising the impact has nearly halved the total UK recruitment advertising spend.

An individual job advert in the UK is lost among c500,000 adverts and employer brand is typically stripped from job board search results. Worse still the impact of leaving newspaper media has lead to a dramatic decrease in exposure to “passive” candidates. As consumer behaviour moves online the likelihood of a news reader or car buyer flicking through the job advert pages and getting attracted to a well designed job advert has gone! The web is ironically terrible at delivering a browse experience, instead it is search. Twitter’s explosion on to the web illustrates our desire to browse and connect.

How was recruitment handled prior to our nation being over run with media? It was word of mouth within small local communities where reputation counted for a lot. The next decade will see the digital information age equivalent, it won’t be local or small but it will be community lead recruitment.

Never before have individuals been so connected as today, the mainstream social networks have changed how rapidly and widespread we communicate for ever!

Couple the continuos worldwide growth of the Internet with mobile smartphones which today provide always on connectivity to over 400m users and the outcome is ripe for community participation on a new and fascinating scale!

The impact of talent communities is changing the recruitment industry, before this decade is out, online community driven recruitment will be the primary source for recruiters. The job board will still exist, but as with newsprint the bulk of advertisement may well have been significantly eroded. The speed of change will be faster than it was with newsprint given the existing infrastructure. Today’s landscape is rapidly changing at a wonderful pace.

This game changing community lead vision is taking the recruitment industry a huge leap forwards to realise true value from both social media and mobile. Where executed correctly the individual will see a true value from the community and companies will be exposed to passive and active jobseekers.

Working with a really great team at BraveNewTalent, in my new role as Head of Mobile and Product Strategy, we will empower companies and individuals through community and learning. There will be continued excitement and massive industry shaking innovation.

The Brave New Talent vision and product is key in shaping the future of online talent acquisition across the world.

I am very pleased to be part of the future, it going to be a thrilling ride!

What’s the deal with Gamification?

After promoting the word “Mobile” for so long in the recruitment space, it may not shock you that many people have said to me, “Can we have a mobile game to help us with recruiting?“.

I am tired of firms jumping on to the marketing buzz of “gamification” and totally missing the point. It would seem a bunch of marketing executives are envious of the user growth of platforms like Foursquare and the viral impact of games like Farmville or Angry Birds.

So in true high level executive fashion, they have missed out all the details and created the latest buzz word – “gamification“. Now we see all sorts of services trying to add game elements to their products, for example Monsters BeKnown product awards users with badges, oh what wonderful fun that must be.

The current checklist for a product manager to deliver gamification is the following…

  1. Reward users with points for using the product.
  2. Reward higher levels of usage or abnormal usage with badges.
  3. Provide a score board, both among the users social graph but also global
  4. Provide incentives where possible.

Thats is it – easy?

That is what Foursquare offer, what Monsters BeKnown offers and hundreds of other products ranging from shopping through to fitness. But, does it work?  Is this the secret to rapid growth?

The answer, No, No and NO. This common place attempt at trying to make a product or service “fun” does not work, I will tell you why and provide you the true Gamification Strategy…

I hear the shouts now, “but it does work, look at Foursquare, look at all these wonderful examples.” Well lets look at the data from Foursqaure, they have grown in users from 2m users to 5m and then 8m, nice work. But lets look at the engagement, they measure it based on average number of checkins, this went from 0.5 checkins per day on average to 0.4 checkins and then with 8m users to 0.34.

So growth of user base saw a big decline in interaction over time. Why is that? Surely this is some mistake, all those new users must have wanted to play the game, and with more people playing existing users had more game to play? Sadly, this is not the case. (I believe Foursquare growth to be closely linked to social network growth not the game element)

To really understand what is actually going on we need to turn to behaviour psychology. Lets consider how children react to being asked to do tasks where pocket money or a reward is offered to do the task. For example washing the parents car.  How do they react? They look down trodden, they don’t want to do the task. Rewards to incentivise actions fail to deliver the expected results when they are dangled like a carrot in front on a donkey. Our brain consideres the task and concludes, if a reward is needed to be offered to convince us to do the activity, the task must be negative. Gamification is frequently incorrectly implemented in this manner, which will fail to deliver the expected long term results.

The idea of a simple, almost trivial action being rewarded to attract frequent use is flawed. At its roots it feels like a the users are smilar to rats in a Skinners box, being rewarded with food for pushing a lever. This is not a game, it is NOT going to generate long term engagement. It will result at best in a 5 minute fad.

Have you ever wondered why some childrens birthday toys result in 5 minutes of play and then the child turning to enjoy the cardboard box the toy arrived in for hours on end? It is exactly the same with the typical “gamification“. The kid opens the toy, pushes the buttons, gets rewarded with sound or a light, quite quickly this becomes boring – but the box offers unlimited potential!

The toy box, provides us a big part answer to the problem with typical gamification and the answer to make a wonderful game. To really appreciate this take a look at Lego. A simple box of Lego with 200 bricks – how many different structures could you build? The possibilities are endless. This the same for the box in the children’s eyes.

Today’s common gamification does not offer many possibilities, quite the opposite. Foursquare game offers two possibilities checked in or not (btw Foursqare offers much more user interaction than the game element). Games that last and generate true engagement offer many opportunities. Lets look at the recent hit, Angry Birds. Each level has many different methods to win, different ways to use the birds, different tactics. But then consider TinyWings a spin off game with a bird very simliar and affectionate as Angry Birds. There is no options, the possibilities are very restricted, in this game the you have to fly or not fly but at very precise moments of going up or down a hill. There is only one way to do it. It is boring.

The game must not be too rigid, it must allow creativity, innovation or cunning. If this topic interests you I suggest a book called “Man, Play and Games” by  Roger Caillois written in 1961. Caillois focuses on forms of play on a based on a scale from ludus, structured activities with explicit rules (games), to paidia, unstructured and spontaneous activities (playfulness).

At its roots a game must be fun, it must entertain the player. But what is fun? There are many games where the core activity would be considered by many as the opposite of fun, for example there is a huge number of card games where the entire premis is maths. Or we could consider Scrabble which is just spelling. Many would consider video game hits like Call of Duty not fun, as all it is is war, which I don’t remember being described as fun! So the core activity is not the answer.

The reason games are fun is humans like to learn. Now, that learn may not be maths and spelling, it may be mastering hand and eye co-ordination to help a computer graphic plumber save a princess or a blue hedgehog to save a load of rabits. It maybe learning to analysing data and patterns in data to be the best football manager in the world. If we consider some of the most popular hobbies this fits, such as cooking or learning to play an instrument. When someone enjoys say playing a guitar its is the learning process that incentivises them to continue, it is not money rewards, few have any intention performing on stage. Its the same with cooking, if you enjoy trying out new dishes or styles of food it is the learning that makes you do it. Hobby chefs are not aiming to open a restaurant, nor are they trying to enjoy tasting foods of the world, visiting a restaurant would be a better and easier option for that!

So learning equals Fun. The curve ball is that in the wrong environment learning equals work which for most is not fun.

There are plenty of games that manage to tick the learning box and the fun box and even the possibilities box but they still fail! Why, what else is there to get right?

Simplicity! Games need to be simple. The objective, the aim of the game etc needs to be easy to understand. Many successful games start simple and get complicated, that works as long as basic education theory is followed. The key is scaffolded learning. This refers to learning in small chunks at the game players pace.

If the learning flow is too steep the game is too frustrating and not enjoyable. If the learning flow is to flat it seems too easy and the learning reward is never realised. Consider the now 30 year old plumber Mario, in the first game the player is first challenged to learn how to jump. Then the player is challenged to jump and land on something. Then to shoot fire. Then to shoot and jump. This is scaffolding and keeps the game simple. Alternatively, if Mario missed you, consider Monopoly, the game starts by buying property, simple enough. Then the challenge is to get all the same colour. Then you learn to buy houses etc, it is scaffolded learning.

Scaffolding should be coupled with reward at a macro level not at a micro level. The reward may be a new level or a new feature or kudos etc. Rewards given without scaffolding or challenges result in short term interest, and we want long term retention!

In the UK and USA the most participated sport is Golf (it is actually fishing but I refuse to describe fishing as a sport). Golf has also provided thousands of computer games generating millions of pounds (unlike fishing). The Golf industry is worth 50 billions euros in Europe alone!

Here is the Gamification (Golf) blue print:

  • Simple – you hit a ball with a stick forwards to get it into a hole, the one who achieves this by hitting the ball least times is the winner.
  • Learning - it is easy enough to hit a ball forwards, tougher to get it straight. Tougher to hit up a hill etc etc. The environment is typically beautifully landscaped, so unlike a classroom.
  • Scaffolding - as you develop your game through hours of practice you learn how to use different clubs – irons, putter then woods. You learn how to hit the ball a small distance on a par 3 course and play on the putting green. You then learn how to drive longer distance. Eventually the course becomes the challenge mixed with the weather.
  • Possibilities - well if everyone hit the ball the same place every course would have a worn path along the grass. There are many possibilities and many challenges thanks to bunkers, rough, balls bouncing off in a surprising direction, gusts of wind etc.
  • Reward - improving your score or handicap, competing with others and winning or just the pleasure of the ball “plopping” into the hole. The ability to play a tougher course. The reward to use a new club type.

Now consider these key points Simple, Learning, Scaffolding, Possibilities, Reward with games or hobbies that you return to day after day or week after week. As a kid I wasted a lot of time playing 9 Ball Pool and Pacman – both of these tick the true gamification requirements.

So, before you waste money on the latest marketing buzz, stop and think about it. What is the goal?

Do you want to invest development funds, marketing budget and time into a product that has 5 minutes of interest? If not then do it properly, or don’t bother.

If you goal is to attract users and raise awareness, you would probably be better off outsourcing a viral video and then seeding it by buying views through Google AdWords in the hope it goes viral. Or just adopting standard online marketing strategy.

Don’t insult your potential candidates, do gamification but do it properly or not at all.

For further reading look up Gabe Zichermann, Organiser of the Gamification Summit.

(Written on my iPhone, sorry for any typos I will get to them later)

Online Recruitment 2020…

Retention – this is a KPI for most businesses.

We all know the CRM principles, the research shows what a significant impact retaining existing customers has on the bottom line of the business. We know that selling to an existing client costs the business a lot less than acquiring new clients. But what does this mean when translating the term away from paying customers and to online website or mobile users? Or more specifically to online job seekers?

First off the big problem for job boards and job search engines is content. While I am job seeking, the content is interesting, but when I am no longer job seeking that content  - job adverts – is pretty dull.  Corporates are building out their EVP and employer brand making it easier for potential candidates to fall over them. This seems to work, but it still feels as strategic as digging a hole in the street and looking forward to seeing who walked into it? This is trickier for a job site or job search engine, how can a job site attract “passive” job seekers? I took a look around at the UKs biggest job sites – the answer is, they don’t.

In the US it is the same, Indeed.com attracts the most visitors, but do they have retention? So unless job sites can identify a method to retain users after the job search, retention means being a site the user returns to next time they are job seeking. Well how do job sites achieve this? Do they do it with am amazing product with fantastic rapid and clever job matching? No, why not – because the job seeker probably won’t notice the wonderful product innovation, even if the site does a great job at finding great jobs, the individual still has to get an Interview to feel the site helped them, and ideally the job. Talk to any recruiter, do candidates remember where they found the job, the answer is no. Why, because they have looked at hundreds of jobs across on average 6 sites. As aggregators gain market share this only gets worse, the candidate is likely to come across even more job sites.

What the candidate remembers, is either the site that marketed their brand at them the most, or the site where they found a lot of interesting jobs. They might remember the annouying jobs by email pestering them daily, but that soon finds it way into junk. So the killer is Brand and Content. So far, content has given Indeed.com the top slot in the US, with minimal brand marketing. But their traffic appears to be highly made up of SEO and SEM.

The answer  has to be community. Career is a word the US enjoy and one in the UK we are less keen on. The future online recruitment will stem around mobile and career communities.

Will the job boards be able to achieve this, or will they fall like print in the naughties? I dunno – but I will enjoy observing what happens.

 

Entrepreneurs need True Grit

Yesterday I had a film day, I watched True Grit and Million Dollar Baby. One is a western focusing on a 14 year old on the pursuit of a murderous killer and the other is about a 30 something woman wanting to be a boxing champ. But both reminded me of entrepreneurship.

They both show individuals with incredible determination and “grit”. From the start both characters have doubters who believe they are foolish and can not reach their objective. But neither are put off, even in the face of laughter or direct instruction to stop.

Then there is challenges faced throughout the journey. Some fearsome, like a vicious fire fight, some emotional and others painful. But they remain focused and determined. Both characters are single minded, they will change their route alter their tactics but only to achieve their personal goals.

When things appear lost, like in True Grit when the trail of the killer is cold, they keep their head held high and carry on doing what they do, they do not forget their goal. They keep their eyes open for new potential to continue their journey.

Both films end with the characters feeling successful and satisfied with there journey, even though one looses an arm and the other become paralyzed. They achieved their goals.

Now I do hope entrepreneurship does not end quite so tragically, but I do hope all entrepreneurs achieve their goals and reach success measures by their individual and personal metrics.

5 days away from Chromebooks, bring on WebGL

According to the Google Chromebook website those of us in the UK have to wait just 5 days more before we can get our hands on a Chromebook officially. The choice is a Samsung or an Acer from Amazon or PC World. Currently no prices are being published. I do hope that the deal is similar to the US where the purchase price includes an amount of 3G connectivity for two years.

The Chomebook is Google next step in being the Internet. The concept is simple enough, instead of having lots of storage and computing power in a desktop or laptop, have cheaper hardware and run more from the cloud. It should probably be called cloudbook instead.

The selling features includes booting up in 8 seconds, that is pretty close the 1 second it takes to switch on a mobile phone from standby.  Chrome offers some great web apps some of which offer really wonderful user experience. The notion of mobile apps is moving into the web space. If you have Google Chrome Browser installed on your PC or Mac today you can get a feel for it by opening up a new tab and clicking on the webstore link. Already Angry Birds is available, so my 8 year old is a fan immediately of Google Chrome.

Buts the user experience is not limited to 2D graphics, check out whats going on at http://www.chromeexperiments.com/webgl where there are great webGL (web graphics language) examples. My favourite is the model of a forumula one car – it really shows off the power of webGL, take a look http://www.chromeexperiments.com/detail/helloracer-webgl/?f=webgl.  It shows off HD resolution 60 fps animation of a complex 3d F1 car. These examples using Chrome and WebGL show off what is a potential gaming platform, using hardware acceleration all running inside a browser – now that is really cool.

WebGL mixed with Chrome stands a good chance of changing how we compute and bringing the cloud to reality.  It is not just Google that are “demoting” the PC, Apple’s keynote at the recent WWDC spoke about treating the desktop and laptop in a similar way to a mobile device – although not a radical yet!

Is this the way of the future, our desktop in the cloud available anywhere depending on what hardware we login on?

I am really looking forwards to Chromebooks and I really hope it get the attention and acquisition it deserves. Although I am disappointed that these is little mainstream hype in the UK, there is the odd TV advert, but people don’t seem to understand what it is advertising.  It is pretty interesting that the “App” paradigm from the mobile has finally made it on to the laptop, I have been looking forward to rich internet applications since I first saw the the beta of MS Silverlight back in 2005 and the developments of Adobe Air.

Good luck Google.

Cisco say web traffic will quadruple in 4 years

Device effects on data consumption from 2011 to 2015

When I first read “Web traffic will quadruple in 4 years” I thought WOW – really! That is HUGE. But really is it?

Well the report has some great growth figures that on their own do feel huge, for example mobile handset data consumption will increase 31 times by 2015.

But then I stopped to think about it, it is not huge at all. The cisco data forecast is not saying there will be 4 times as many users, it is saying there will be 4 times as much data transmission. I don’t think that is big news – of course it is getting bigger every day. Computer numbers always grow at such a rapid rate, that is where Moore’s Law came from.

My fixed line ADSL gets about 8Mb connection. I use this to watch TV over BBC iplayer using my Sony PS3. I use it buy video from iTunes, books from Amazon and music from iTunes. I watch you tube. My kids constantly stream music from Spotify and watch cartoons on CBBC Iplayer. 4 years ago my web connection (out in the sticks of Peterborough) was 1Mb, I could not consume all the video I consume now, even if I tried.

In the UK BT are rolling out 30Mb fibre to houses and offices, so I will be able to consume HD video and so will my kids. This is going to push data consumption up. If BT could roll this out faster, the consumption growth would be quicker.

Then we move on to areas of the world that are only just getting broadband at affordable prices, for example areas in South America or South Africa. As this infrastructure grows the consumption will grow.

As there are more lanes added to the super highway all over the world there will be more devices available. We see tablets growing rapidly, mobile Internet users is rapidly growing and Google TV has arrived to an elite few willing to spend the early adopter big bucks. Consuption of TV on demand will drive more web traffic than anything. If you consider how much data is in a TV show, compared to an album in MP3 or a eBook, it is HUGE. In four years time more and more of us will be as I am today enjoying TV over the web. In the US we see movie rental online growing adding to our data consumption.

So considering mobile, tablets, web tv coupled with bigger web pipes and cheaper costs, why is the forecast a only 4 times growth in 4 years.

UN says access to the Internet is a Human Right

In a report from the United Nations access to the Internet is now a Human Right!

The UN wishes to prevent states from censorship or banning the web or sites. It feels flow if information is vital as a human right.

I am sure nations with no free press will disagree! I also imagine the USA along with other countries attempt to ban and censor plenty of content based on National Security. MI5 recently hacked a terrorist website with bomb making instructions and replaced it with Cup Cake receipts.

It seems amazing that something humanity lived with out until 20 years ago is now a human right!

The report continues to suggest it is not satisfactory to disconnect users from the web over copywrite infringement! So all the ISPs / Record Companies threatening to switch off your access can be taken to court as violating your Hunan rights!

This specific declaration confuses me. The web access is not free, so I have to afford this human right? So if I miss use a service I pay for, why can’t they disconnect me? I can still go to an Internet cafe or the library! I have not been banned from the web, just the service that pipes it to my living room!

If I live somewhere with no web connectivity, say the depths of Lincolnshire, the middle of Arizona or rural South Africa who is going to provide my web connection? I have a human right to it, so where is my access?

While I am not convinced it is a human right to access the web, I do feel it is a great goal- but I would like to see the worlds population watered and fed first!

One Click Rocks – Lets do it everywhere!

I was just buying a book for my Kindle. The process went like this…

1. Read a tweet about a new book. (social sharing)

2. Searched for book on Google (research)

3. Clicked to Amazon (found a retailer)

4. Clicked Buy Book and Deliver to my Kindle. (checkout)

5. Done – nice little thank you message and other things I might want to buy. (complete)

So the process was socially someone shared their purchase, I found a store that sold it and purchased it. The latter part buying the book was simple one click.

Clearly if I had not ended up at Amazon, my one click buy journey would have been longer, I would have need to fill in forms and enter payment details.

Amazon sell SO much it makes it SO easy.

So what about recruitment, if a candidate could apply for jobs in any company with one click wouldn’t that be “swell” (for the candidate – a few recruiters may not agree).

Wouldn’t it be great if the candidate did not have to fill in the same information all over the web and upload their CV time and time again. Online recruitment may be simpler than posting a CV via snail mail, but in the last 15 years it has developed into a HUGE mess for the job seeker.

A few companies have tried to resolve this problem in the past – but they were before their time, and they focused on the value they would have with all the CVs instead of the value to the job seeker.

In todays web and mobile landscape a standard authentication process is seriously required, I want to one click everywhere not just Amazon and for everything!

Maybe LinkedIn will help with this issue in recruitment, they have announced an “Apply With LinkedIn” plugin, if this takes off we could be getting further away from todays fragmented, disruptive and confusing online recruitment experience. Or it could just be another failed attempt and make matters worse!

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